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	<title>Comments for (Learning Technology) ²</title>
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	<description>James Hagen</description>
	<lastBuildDate>Mon, 27 Jul 2009 09:00:26 +1000</lastBuildDate>
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		<title>Comment on End of School by Dean Groom</title>
		<link>http://jimhagen.com/2009/07/26/end-of-school/comment-page-1/#comment-3</link>
		<dc:creator>Dean Groom</dc:creator>
		<pubDate>Mon, 27 Jul 2009 09:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://jimhagen.com/?p=178#comment-3</guid>
		<description>Thanks for the comments; please feel absolutely free to improve the idea. The thrust behind the idea is founded in that contextual learning for teachers is more likely to be adopted that abstract &#039;training&#039;. The problem in doing this inside exiting curricula is that the new skills and methods need to be aligned into activities and assessment. Co-curriculum, especially in light of lack of &#039;definition&#039; around 21C skills, allows a much more open development approach. So rather than be abstract, in the limited time available a teacher can look at the start point; and then adapt it (a further developmental stage) to suit their context. I guess much how you have suggested, and please feel free to improve it.

The &#039;what if&#039; game scenario is not new at all and there have been several uses of the &#039;world without oil&#039; approach in computing. The obvious alternative scenario is the &#039;prisoners dilemma&#039;.

I am finding that when providing a scenario in professional learning with teachers; that providing a push-back changes their behavior in a positive way.
No doubt; this idea - will demonstrate the &#039;social media type&#039; behaviours that Forrester research uses for &#039;people&#039; in read/write media.

I am no fiction writer; and really my interest is in affecting the behavioural intelligence of teachers to adopting new methods. It will be interesting to see if anyone adds to the idea; or perhaps we suffering from a degree of learned helplessness. I wonder at times if we don&#039;t actually find some comfort in orbiting the problem. This idea simply give me a place to work from in engaging teachers during PD sessions. Thanks so much for your response to it.</description>
		<content:encoded><![CDATA[<p>Thanks for the comments; please feel absolutely free to improve the idea. The thrust behind the idea is founded in that contextual learning for teachers is more likely to be adopted that abstract &#8216;training&#8217;. The problem in doing this inside exiting curricula is that the new skills and methods need to be aligned into activities and assessment. Co-curriculum, especially in light of lack of &#8216;definition&#8217; around 21C skills, allows a much more open development approach. So rather than be abstract, in the limited time available a teacher can look at the start point; and then adapt it (a further developmental stage) to suit their context. I guess much how you have suggested, and please feel free to improve it.</p>
<p>The &#8216;what if&#8217; game scenario is not new at all and there have been several uses of the &#8216;world without oil&#8217; approach in computing. The obvious alternative scenario is the &#8216;prisoners dilemma&#8217;.</p>
<p>I am finding that when providing a scenario in professional learning with teachers; that providing a push-back changes their behavior in a positive way.<br />
No doubt; this idea &#8211; will demonstrate the &#8217;social media type&#8217; behaviours that Forrester research uses for &#8216;people&#8217; in read/write media.</p>
<p>I am no fiction writer; and really my interest is in affecting the behavioural intelligence of teachers to adopting new methods. It will be interesting to see if anyone adds to the idea; or perhaps we suffering from a degree of learned helplessness. I wonder at times if we don&#8217;t actually find some comfort in orbiting the problem. This idea simply give me a place to work from in engaging teachers during PD sessions. Thanks so much for your response to it.</p>
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